using System;
using System.Linq;
using UnityEngine;
using VRC.Dynamics;
using VRC.SDK3.Dynamics.PhysBone.Components;
using Warudo.Core.Utils;
using Object = UnityEngine.Object;
using System;

namespace Warudo.Plugins.Core.Assets.Character
{
    public static class VRCHelpers
    {
        public static void ConvertPhysBonesToDynamicBones(GameObject go)
        {
            throw new NotImplementedException();
        }
    }
}